Synopsis: A positive-thinking, 30-something couple faces a modern America and a final mortgage payment about to bounce. Out of options, the two decide resolutely over a messy pancake breakfast that they have to move across the country for a job opportunity in a distant Los Angeles. Our parental heroes are convinced this move is right, but the real work comes in wrangling their independent 14-year-old daughter who lives a double life that just keeps getting more bizarre; while, avoiding the aggressiveness of their overgrown 11-year-old son whose sudden menacing presence forces his father to try and bond with the boy in an attempt to survive the weeklong trip; made more difficult by the sprite-hearted roaming grandmother; and getting them All to the other side of the country in 2 two-seater moving vans, leaving the teenage heroin to battle on the floor and hold a tiny obsessive dog, who often "gets away". Families are funny...in a real kinda way.
Synopsis: Quite, strong, and reserved, 17 year old J.D. plays football and becomes president of the senior class. J.D. spends his spare time watching drag races with Wilson and Big John, two friends from a neighboring town. J.D. makes an appearance at the junior-senior prom - but he goes alone because Rebecca, his girl friend, accepted a blind date arranged by Joseph, his best friend. He leaves the prom early, but in separate incidences that same night he is shot at and attempts to elude the Alabama Highway Patrol in his 55 Chevy. J.D later endures his most embarrassing moment when a lighted candle burns his speakers' notes as he stands before a large group of peers. And as graduation approaches, J.D. and Joseph face possible expulsion for a stunt they pull during play rehearsal. Alabama Memories echoes the music, cars and theme of American Graffiti in a different setting. This script, set against a backdrop of hard work on a small farm and the Viet Nam War, was inspired by actual events.
Synopsis: Sometimes the only way to understand the true nature of power is to lose it completely. Through his own self-serving actions GOLDENDALE, a sorcerer from SkyWorld, causes a powerful magic wand to fall into the hands of an evil being. The Grand Council strips him of the supernatural and casts him down to EarthWorld where he struggles to survive and retrieve the wand. He encounters a lonely boy and his mother. His harshest lesson comes when he learns how his selfish actions dramatically altered their lives. (Registered WGAw)
Synopsis: Angela, arrives in the ghetto of Chicago. Mysteriously and unknown by any one in the neighborhood, she moves into an apartment building that brings her across the path of a newlywed couple, a grandmother and her granson, and a married man with five kids. As though on a mission from God she begins to impact the lives of these three men in a subtle way. She helps put these men on the right path to fulfill their purpose and reach their destiny in life. There is much opposition in carrying out her assignment, but Angela lets nothing keep her from completing her mission. Her only reward is to see these men succeed in life. The Man Maker recived an honorable mentioning award at the 75th Writers Digest Writing Competition. wga#I36388
Synopsis: Not many American born pilots (drivers) are given the opportunity to get a drive in Formula One. Brandon Wells and Paulo Gilberto are two who were destined to be there. They along with their good friends, Pierre Dumas, Marc Gagne, Jason Chang and Juan Sanchez are looking to make their dream a reality. Our young pilots are cautious, intelligent, dedicated, and courageous. The intense competition takes their time, energy, and patience. But never their friendship. This story was written for the families that sacrifice so much for their children's happiness. Registered with WGAE
Synopsis: When Kathern's parents drop her off at summer prep school, she sees the opportunity to escape with a doll and a map to her estranged aunt's home. Kathern's anti-social aunt never had contact with her niece before this. She understands the girl's need to play, but has no idea what it takes to find friends and playmates. With the help from a roommate, the house becomes filled with kids who don't know how to interact because they have spent their lives hidden behind electronics. In the process, the kids come with meddling parents, social events, and nosy neighbors. The kids learn to dream and play while the adults remember what it is like to be a kid again. True friendships are made that will change the course of many lives.
Synopsis: After Santa delivers the wrong presents for some kids due to near-sightedness caused by manmade pollution, his elves create a pair of sunglasses for him. When his sleigh narrowly avoids a jetliner, Santa loses them. The sunglasses are found by a jaded, narcissistic New York City divorced businessman Owen Castor who has forgotten the true meaning of Christmas. Estranged from his family and friends and going through the motions again this holiday, Owen finds the glasses and sees charity and love all around him. He vows to repair all of his broken relationships, especially with his 13-year-old son Billy and 16-year-old daughter Delfina. But Owen's kids doubt his sincerity and his initial attempts at reconciliation fall flat. Meanwhile, Santa's elves track down the sunglasses and want them returned to Santa, but Owen refuses unless they agree to use their magic to help him regain the love and trust of his kids.
Synopsis: NY gemologist NIELSON goes to Bahia for the opening of his brother LEANDRO's photography exhibit & to survey local mines for a new gem to revive his career. He and ruthless mine owner ROBERTO discover a huge, dazzling emerald right before a mine tunnel collapses around it, killing Roberto. During the ensuing chaos, rebellious mine foreman GABRIEL runs off with the stone. He hides at Padre PAULO's church, claiming that the miners deserve it, to make up for their awful working conditions. Roberto's ambitious widow, RITA, gets the brothers to help find Gabriel & the stone. Nielson soon spots it in the church's gem-encrusted ceiling. In between Carnaval parties, Leandro & friends help Nielson extract it, but it turns out to be a decoy and Gabriel gets away with the real one. Finally, Paulo appeals to Rita's conscience and she yields, allowing Nielson's museum to buy the stone from Gabriel, who uses the proceeds to build a soccer stadium/safe haven for the miners' children.
Synopsis: Butler James James and the James family have always served others and he takes great pride in that. Abigail Hunter is a mean old matriarch who feels that others are out for her loot so she devises a scheme to test loyalties. After she "dies" it is determined that she has willed everything to her dog Shama and has appointed James to be the executor. Her three adult children and others promptly set out to put an end to Shama. James' loyalty is put to the test and he enlists his teen son JJ to help out. James and JJ do their best to keep Shama alive, but fail...or so it seems. All hell brakes loose when Shama is lost at sea and Abigail gets what she was after - evidence that she was surrounded by rats. Shama returns and James and JJ learn that they have been part of a sadistic play...play dead. Abigail informs James that he passed her test and can continue to be his servant, but James decides to stop being the dog. When he stands up to Abigail she strokes and he gets his reward.
Synopsis: Changing the World is a story about three coins who are given as change to different people in each adventure: a nickel named Nick; a penny named Penny; and a quarter named Chuck. Each story begins with these three coins in a new situation, such as being handed as change to an elderly woman at a checkout stand; given to a troubled youth passing through a toll booth; found by a homeless person; or as part of an allowance to a shy boy who is being picked on at school. Nick, Penny and Chuck never know how each day will begin or end, who their new owner will be, or what other money characters they will encounter along their journies in the money world and the rules that money must live by. However, at the end of each story, the three coins will have changed the world of their owner for the better, obtain a new owner, and a new story will begin.